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 Post subject: New Power Mod (Mass Effect Andromeda)
PostPosted: Sun May 14, 2017 2:24 pm 
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Location: Coimbra - Portugal
Shield Barrier
This mod alters the effects of Barrier so that it feeds a character’s Shield HP, rather than increase their strength.
Requirements: Barrier rank 1, Knowledge (physics) 4 ranks, Electronics 4 ranks, must spend an Unique Specialization to obtain it.
Benefits: This Power Mod provides an entire new rank-tree for the Barrier power. When a character uses the Barrier power, he can decide to use his normal ranks of that power or use this Power Mod instead. If the character loses his or her Shield HP, this Power Mod is removed as well.
If this power is dismissed, the character’s Shield HP drop by an amount gained from this power (this can send the character’s Shield HP to 0).
When ranks 4, 5 and 6 of the Barrier power are attained, the character must also choose one of two different effects for each rank for this Power Mod, which are independent of the Barrier’s rank choices.
Cooldown: 4 actions
Rank 1: This power has the following statistics:
• Increases armor Shield HP by 25% of its maximum (rounded down, minimum of +1 Shield HP)
• Armor shields are now considered to be both a barrier effect and normal shields.
Cost: 1 biotic point to activate
Rank 2: This power has the following statistics:
• Increases armor Shield HP by 25% of its maximum (rounded down, minimum of +1 Shield HP)
• Reduce number of actions required to start shield regeneration by 1 (minimum of 1)
• Armor shields are now considered to be both a barrier effect and normal shields.
Cost: 1 biotic point to activate
Rank 3: This power has the following statistics:
• Increases armor Shield HP by 25% of its maximum (rounded down, minimum of +1 Shield HP)
• Reduce number of actions required to start shield regeneration by 1 (minimum of 1)
• Armor shields are now considered to be both a barrier effect and normal shields.
• Provides Shield HP regeneration of 1 per action
Cost: 2 biotic points to activate.
Rank 4: This power gains one of the following upgrades:
Improved Shields:
• Increases armor Shield HP by +25%.
Recuperative Barrier:
• Increases Shield HP regeneration by 1 per action.
Rank 5: This power gains one of the following upgrades:
Biotic Link:
•  While this power mod is active, the character can spend biotic points to regenerate Shield HP, with 1 Free Action. The character recovers a number of Shield HP equal to twice the amount of biotic points spent this way.
•  Increase cost by 1 biotic point.
Biotic Alacrity:
• While this power mod is active, the character gains +5 ft movement speed, reduces the total weight carried by 15 lbs and gains a +1 bonus to Defense and a +2 bonus to Reflex saves.
 • Increase cost by 2 biotic points.
Rank 6: This power gains one of the following upgrades:
Greater Shields:
•  Increases armor Shield HP by +25%.
• Increase cost by 2 biotic points.
Saving Barrier:
• When the character’s normal HP drops to less than 20% of their maximum, the character can immediately choose to activate this Power Mod, paying twice its biotic point cost and applying its cooldown to the next available actions. The character immediately recovers 50% of his or her maximum Shield HP, which are then increased by the amount provided by this Power Mod. This cannot occur if the character is under the effect of a biotic cooldown.
• Increase cost by 2 biotic points.

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