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 Post subject: AI Hacking and Energy Drain
PostPosted: Wed Dec 28, 2011 5:07 pm 
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AI Hacking
Hack an enemy synthetic or mech and have it fight for you.
Prerequisite: Hacking 2 ranks
Target: One target
Activation: 1 action
Range: Target up to 60 ft away.
Effect: This tech power turns enemy synthetic or mechs into allies that fights for the character during an amount of time that varies with rank.
The effects of this power are immediately recognized by the Identify Friend/Foe systems (IFF) of other synthetics, mechs and vehicles, which immediately alerts them for the change of behavior of the hacked target.
The creatures affected by this power do not need to remain in the area. Once affected, they are only released from this power after its duration lasts, no matter how far they move. The area this power affects varies with rank.
When ranks 4, 5 and 6 are attained, the character must choose one of two different permanent effects at each rank.
No ranged touch attack is required.
Cooldown: 4 actions
Save: Will save negates. DC equals 10 + Hacking ranks divided by 2 + Int mod.

Rank 1: This power has the following statistics:
- Lasts for 3 actions.
- Area Radius: 5 ft.
- Cost: 2 tech point to activate.

Rank 2: This power has the following statistics:
- Lasts for 3 actions.
- Area Radius: 5 ft.
- Cooldown reduced to 3 actions.
- Cost: 2 tech point to activate.

Rank 3: This power has the following statistics:
- Lasts for 3 actions.
- Area Radius: 10 ft.
- Cooldown reduced to 3 actions.
- Cost: 3 tech point to activate.

Rank 4: This power gains one of the following upgrades:
Duration:
- Increase duration by 1 action.
Radius:
- Increase area radius by 5.

Rank 5: This power gains one of the following upgrades:
Explosive Hack:
- If affected targets are destroyed, while this power last, they deal 3d6 points of damage to any creature within 10 ft.
- Increase cost by 1 tech point.
Recharge:
- Decrease cooldown by 1 action.
- Increase cost by 1 tech point.

Rank 6: This power gains one of the following upgrades:
Berserk:
- Affected creatures move 10 ft faster and have the base recoil of their weapons reduced by +1.
- Increase cost by 1 tech point.
Tech Vulnerability:
- Affected creatures take a -5 penalty on saves against Tech powers and take additional 1d6 points of damage from Tech powers that deal damage.
- Increase cost by 1 tech point.



Energy Drain
Drain energy from the target’s shields and add it to your own
Prerequisite: Electronics 7 ranks, Damping 7 ranks, Decryption 7 ranks
Target: Enemies in area
Activation: 1 action
Range: Target up to 60 ft away.
Effect: Energy Drain saps enemies' kinetic barrier power to boost the character’s shields. Synthetics and mechs in the area without Shield HP take the same amount of damage but the character does not gain any Shield HP from them.
When ranks 4, 5 and 6 are attained, the character must choose one of two different permanent effects at each rank.
No ranged attack is required.
Cooldown: 3 actions

Rank 1: This power has the following statistics:
- Area affected: 5 ft radius.
- Damage dealt to Shields: 3d6.
- Character gains: 50% of damage dealt as Shield HP.
- Cost: 2 tech points to activate.

Rank 2: This power has the following statistics:
- Area affected: 5 ft radius.
- Damage dealt to Shields: 3d6.
- Character gains: 50% of damage dealt as Shield HP.
- Cooldown reduced to 2 actions.
- Cost: 2 tech points to activate.

Rank 3: This power has the following statistics:
- Area affected: 5 ft radius.
- Damage dealt to Shields: 4d6.
- Character gains: 50% of damage dealt as Shield HP.
- Cooldown reduced to 2 actions.
- Cost: 3 tech points to activate.

Rank 4: This power gains one of the following upgrades:
Damage:
- Increase damage by 1d6.
- Increase cost by 1 tech point.
Radius:
- Increase affected area radius by 5 ft.
- Increase cost by 1 tech point.

Rank 5: This power gains one of the following upgrades:
Drain:
- Character gains 100% of damage dealt Shields as Shield HP.
Radius:
- Affects two targets within range, applying this powers effects to them.

Rank 6: This power gains one of the following upgrades:
Improved Damage:
- Increase damage by 1d6.
- Increase cost by 1 tech point.
Strengthen Shield:
- After gaining Shield HP with this power, the character also gains DR 1 that applies for attacks made against the character’s shields.
- The DR provided lasts for 3 actions.
- Multiple uses do not stack but they reset the duration of the DR.
- Increase cost by 1 tech point.

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 Post subject: Re: AI Hacking and Energy Drain
PostPosted: Sun Mar 25, 2012 5:36 pm 
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Changed AI Hacking and Energy Drain to accommodate the changes brought by ME3.

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 Post subject: Re: AI Hacking and Energy Drain
PostPosted: Sun Apr 01, 2012 10:38 pm 
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Corrected AI Hacking Rank 3.

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 Post subject: Re: AI Hacking and Energy Drain
PostPosted: Mon Nov 26, 2012 8:46 pm 
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How does AI hacking affect a Geth PC? Does he become an NPC for the duration or simply trust the player to attack his allies to the best of his abilities? Or are sentient Geth immune? If they are it should be called VI hacking and not AI hacking (;

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 Post subject: Re: AI Hacking and Energy Drain
PostPosted: Mon Nov 26, 2012 9:35 pm 
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They aren't immune. And the GM decides whether they become an NPC or not. Get a good will save if you wish to avoid that ;)

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 Post subject: Re: AI Hacking and Energy Drain
PostPosted: Sun May 14, 2017 1:36 pm 
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Energy drain has its Power Overload applied as a general effect of the power
Replace Power Overload with
Radius:
Affects two targets within range, applying this powers effects to them.

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